[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_wilderness_d",screenadapt="showall")] [Delay(time=1)] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [playMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_4221_ju_1#8$1",duration=0.7)] [Delay(time=1)] [charslot(slot="m",name="avg_4221_ju_1#8$1",focus="m")] [name="矩"]事到如今,你们仍不肯走? [charslot(slot="m",name="avg_npc_140",focus="m")] [name="困惑的山民"]那人擅启战端,万千生灵因此蒙难。“启战”之罪不在我们,为何要走的却是我们? [charslot(slot="m",name="avg_4221_ju_1#8$1",focus="m")] [name="矩"]祂有意拨弄世间风云,身为同类,我便有入局担责的使命。可你们......本就不该卷入这场纷争。 [charslot(slot="m",name="avg_npc_140",focus="m")] [name="困惑的山民"]我们久蒙先生教诲,先生既已决心留下,我们也不会在这时背身离去! [charslot(slot="m",name="avg_4221_ju_1#5$1",focus="m")] [name="矩"]......老木匠,这也是你的意思? [Dialog] [charslot] 沉默的老人鬓发斑白,眼眸也已然有些浑浊。 可眉宇间那道不服输的倔强劲,却如长明的焰火,映得他格外矍铄。 [name="老木匠"]...... [charslot(slot="m",name="avg_4221_ju_1#8$1",focus="m")] [name="矩"]你怎能顽固至此,偏要带他们来蹚这趟浑水? [Dialog] [charslot] [name="老木匠"]...... [charslot(slot="m",name="avg_4221_ju_1#8$1",focus="m")] [name="矩"]你明知—— [Dialog] [charslot] [name="老木匠"]可你不也是一样固执?那“止战”之法,岂是你我所能强求? [charslot(slot="m",name="avg_4221_ju_1#4$1",focus="m")] [name="矩"]...... [Dialog] [charslot] [name="老木匠"]你我明明清楚——纷争的解法绝非投身纷争本身。 [name="老木匠"]你厌恶纷争,便不该介入这场争斗,不该驱赶我们离开,更不该......明知其不可为,却强为这“止战”之事。 [charslot(slot="m",name="avg_4221_ju_1#8$1",focus="m")] [name="矩"]“明哲保身”......可那终非我想要的解法。 [Dialog] [charslot] [name="老木匠"](叹气) [name="老木匠"]你不愿离去,那我们便再寻一道解法。天地浩大,必然有其他的解法! [name="老木匠"]若能寻得那传说中的“奇石”......寻得那所谓的大炎的“天数”。 [charslot(slot="m",name="avg_4221_ju_1#4$1",focus="m")] [name="矩"]“奇石”......那“奇石”,岂是易寻之物? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2.5, block=true)] [charslot] [Background(image="bg_black",screenadapt="coverall", block=true)] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Dialog] [Subtitle(text="直到祂亲自“驱赶”他们,直到祂在那场狩猎中阖眼......“奇石”未见,纷争不止。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="可祂所求,又何止是一道名为“奇石”的解法?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="祂所求的,是天下苦耕难行之事皆尽,世无纷争。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [delay(time=1)] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="70_g13_oldyanstreet",screenadapt="coverall", block=true)] [delay(time=1)] [PlaySound(key="$d_avg_crwddiscuss_outside", volume=0, loop=true, channel="a")] [SoundVolume(volume=0.4, channel="a",fadetime=3)] [playMusic(key="$comedy_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]照你这说法,若得了这“奇石”,便能梦啥来啥、心想事成? [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]“山中藏石,石中蕴神”,书里确实是这么写的。可故事真假,茫茫人世,谁又能说得清呢? [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]要真能得这“奇石”,我非做个“万顷良田”的大梦! [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]何不干脆梦个“万石稻谷”? [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]我这有手有脚的,粮食总该自己种吧?......“万石稻谷”,这不种树、光摘桃的,怕是那石头里的神仙也不待见。 [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]你这话什么意思? [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]啊?我能有啥意思? [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]你俩咋又—— [Dialog] [stopSound(channel="a", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_wilderness_d",screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [name="模糊的声音"]住手! [Dialog] [PlaySound(key="$d_avg_throwstone", volume=0.8)] [delay(time=1)] [name="稚嫩的声音"]石头成精啦! [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [name="模糊的声音"]快住手! [Dialog] [charslot(slot="m",name="avg_npc_142#2",duration=0.7)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]你到底是什么东西?! [Dialog] [charslot] [PlaySound(key="$d_avg_throwstone", volume=0.8)] [delay(time=1)] 石头脱手时仿佛伴随着奇异的呼喊。 女孩快步捡起石头,转眼又抡起胳膊,小小的身子绷得像张拉满的小弓。 [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [name="模糊的声音"]不许往河里扔! [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]你、你到底是什么?! [Dialog] [charslot] [Delay(time=0.5)] [PlaySound(key="$d_avg_shdwblwvr", volume=1)] [charslot(slot = "m", name = "avg_4221_ju_1#5$1", afrom =0, ato = 0.6,duration =1.5, end = true)] [Delay(time=1)] [name="矩"]......你听得见老夫说话? [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]当然听得见! [Dialog] [charslot] 矩垂首望去,那具曾由精巧机关构筑的身躯已然不存,如今只剩下这枚残损的、拳头大小的石质核心。 这正是数百年前那些最初的追随者们,从那场声势浩大的围猎中,拼死为祂夺回的最后一线生机。 [charslot(slot = "m", name = "avg_4221_ju_1#6$1", afrom =0, ato = 0.6,duration =0)] [name="矩"]当真神奇......老夫已苏醒数年,也以这残石之身在河滩上见过了不少人,你倒是第一个能听见我声音的。 [charslot(slot = "m", name = "avg_4221_ju_1#6$1", afrom =0, ato = 0.6,duration =0,focus="n")] 眼看女孩又要将石头扔出—— [charslot(slot = "m", name = "avg_4221_ju_1#1$1", afrom =0, ato = 0.6,duration =0)] [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [name="矩"]停!真是个顽童! [name="矩"]我乃......一名匠人,因昔日铸下大错,被困入这石头当中。 [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]“铸下大错”?!果然该把你扔出去! [charslot(slot = "m", name = "avg_4221_ju_1#1$1", afrom =0, ato = 0.6,duration =0)] [multiline(name="矩")]这“大错”并非你想象那般—— [CameraShake(duration=0.5, xstrength=12, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=0.7)] [charslot(slot = "m", name = "avg_4221_ju_1#10$1", afrom =0.6, ato = 0.6,duration =0)] [multiline(name="矩")]啧,住手! [name="矩"]竟能淘气至此......你家大人是怎么教导你的? [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]你还管不着! [charslot(slot = "m", name = "avg_4221_ju_1#1$1", afrom =0, ato = 0.6,duration =0)] [name="矩"]啧,老夫平生不轻易收徒,但......从今日起,你便随我修习道理。小小年纪,应该懂些规矩! [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]那我不如直接把你扔进水里算了! [charslot(slot="m",name="avg_npc_142#2",focus="n")] [name="温柔的声音"]小木头—— [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]镇长! [Dialog] [charslot] [Delay(time=0.5)] [PlaySound(key="$d_avg_footstep_stonestep",volume=0.6,channel="step",loop=false)] [stopsound(channel="step",fadetime=2.5)] [charslot(slot="l",name="avg_npc_1641_1#1$1",duration=1)] [Delay(time=2)] [charslot(slot="l",name="avg_npc_1641_1#1$1",focus="l")] [name="老镇长"]怎么又在这河边玩?不是叮嘱过你,河水生了病,要离远些吗? [Dialog] [PlaySound(key="$d_avg_keeprunning",volume=1,channel="step1",loop=true)] [stopsound(channel="step1",fadetime=2.5)] [charslot(slot="r",name="avg_npc_142#2",posfrom="150,0",posto="0,0",afrom=0,ato=1,duration=1)] [Delay(time=1.5)] 女孩慌忙将石头揣进衣兜,小脸红扑扑地快步向老镇长跑去。 [charslot(slot="l",name="avg_npc_1641_1#1$1",focus="l")] [name="老镇长"]你爹在同邻镇的叔叔阿姨商量给河水治病的事,我也急着过去。你......这地方实在危险,听话,回家去吧。 [charslot(slot="r",name="avg_npc_142#2",focus="r")] [name="小木头"]我要跟您一块儿去! [charslot(slot="l",name="avg_npc_1641_1#1$1",focus="l")] [name="老镇长"]......也行。但,绝不可胡闹。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="70_g13_oldyanstreet",screenadapt="coverall", block=true)] [delay(time=1)] [PlaySound(key="$d_avg_crwddiscuss_outside", volume=0, loop=true, channel="a1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6)] [SoundVolume(volume=0.4, channel="a1",fadetime=3)] [PlaySound(key="$d_gen_walk_n",volume=0.6)] [charslot(slot="m",name="avg_npc_1641_1#1$1",duration=1)] [stopSound(channel="a1", fadetime=3)] [delay(time=2.5)] [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]嘿哟,您可算来了,这俩人又吵起来了! [Dialog] [charslot] [charslot(slot="l",name="avg_npc_140",focus="all")] [charslot(slot="r",name="avg_npc_1639_1#1$1",focus="all")] [name="老木头&邻镇的老汉"]哼。 [Dialog] [charslot] [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]多大年纪了!还这么幼稚! [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]小丫头杵一边去,大人们说正事呢! [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]您刚才的话我都听见啦!“奇石”——嘿!您看我这块石头像不像能让人心想事成的“奇石”? [Dialog] [charslot] [name="矩"](丫头!) [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]......说正事。目前情况是,自我镇至下游邻镇,整段河水皆出现了咸涩、浑黄的现象。这样的水,莫说饮用,连灌溉都是万万不可用的。 [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]可查出原因了? [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]我去北山的源头看过,那边没啥异常。 [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]首府也没有发来警示,这可能并非天灾,而是河水中、下段自身出了岔子。 [Dialog] [charslot] [name="矩"](河水咸涩......看这情况,得先应对可能出现的饮水危机。) [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]你还懂这个? [Dialog] [charslot] [name="众人"]...... [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]......小木头! [Dialog] [charslot] [name="矩"](都说了,你是头一个能听见我说话的人。) [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]当务之急是先解决饮水问题。镇上井水已被污染,若无法改变河水现状,便只能想办法将北山的水直接引入镇中。 [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]可有什么法子? [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]...... [Dialog] [charslot] [name="矩"](“以竹为脉,引泉入村。”当年山中水患,老木匠曾想过这一解法。只可惜,受限于那时的人力物力,终是未能实现。) [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"](你还真懂这个?) [charslot(slot="m",name="avg_npc_142#2",focus="n")] [name="矩"](且将老夫的话复述给大人们。若问起缘由,你便说,是听河滩边的行商提起的。) [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]以、以竹为脉,引泉入村。 [Dialog] [charslot] [name="众人"]...... [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]......对了!之前去尚蜀跑商,我见着当地人有用毛竹制成水管,输送盐井卤水的做法。 [name="远游归来的货郎"]听他们说,只要设计好竹管的坡度和流经的位置,便能过滤泥沙、防生萍藻,得到最为清亮的净水。 [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]......这小丫头怎么懂这些? [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]在河滩上听行商提起的! [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]既如此,那便先依这法子试试? [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="70_g13_oldyanstreet",screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [delay(time=1)] [PlayMusic(key="$calm_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]方法就先敲定了。至于春耕时的修筑工事,便等竹管造成后再做安排。 [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]这修筑竹管所需的人力物力,实在是...... [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]成本是高,但既已决定,便应两镇齐心,共渡难关。 [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]就依你们说的做。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_wilderness_n",screenadapt="coverall", block=true)] [charslot(slot = "l", name = "avg_4221_ju_1#2$1", afrom =0.6, ato = 0.6,duration =0)] [charslot(slot = "r", name = "avg_npc_142#2")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot(slot = "l", name = "avg_4221_ju_1#2$1", afrom =0.6, ato = 0.6,duration =0,focus="l")] [name="矩"]如今可愿随老夫修习了? [charslot(slot="r",name="avg_npc_142#2",focus="r")] [name="小木头"]还是不想。 [name="小木头"]可你似乎懂的很多。“以竹为脉,引泉入村”......你似乎能帮到大家,你大概......也不是什么坏石头。 [name="小木头"]可你为什么要收我为徒? [charslot(slot = "l", name = "avg_4221_ju_1#7$1", afrom =0.6, ato = 0.6,duration =0,focus="l")] [name="矩"]咳,难得遇上能听见老夫说话的,再加上,如此不守规矩的顽童......你就当老夫是“好为人师”罢! [charslot(slot="r",name="avg_npc_142#2",focus="r")] [name="小木头"]你说你犯过大错——那犯了大错的人,也能当老师吗? [charslot(slot = "l", name = "avg_4221_ju_1#7$1", afrom =0.6, ato = 0.6,duration =0,focus="l")] [name="矩"]你只需知道,老夫能授你知识,能让你也给大伙帮忙。其余的,以后再告诉你。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_wilderness_d",screenadapt="coverall", block=true)] [delay(time=1)] [PlayMusic(key="$normal_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playsound(key="$d_avg_frmrwkhrd",volume=0.7)] [PlaySound(key="$d_avg_frmrwkhrd", volume=0.7,delay=1.2,channel="ct",loop=false)] [PlaySound(key="$d_avg_frmrwkhrd", volume=0.7,delay=2.4,channel="ct1",loop=false)] [delay(time=2)] [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]镇外的储水槽已经凿好,竹管也已连通,只是接口处用来密封的麻、漆等材料,都还没来得及处理。 [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]照这进度,怕是要耽误春耕。得想法子提高插秧效率。 [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]可除了再添些人力物力,还能怎么办呢? [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]就像这竹管一样,总会有其他的办法。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Delay(time=1)] [gridbg(imagegroup="38_g20_skyblue_L1/38_g20_skyblue_r1/38_g20_skyblue_L2/38_g20_skyblue_r2", solidwidth="1280/1280/1280/1280", solidheight="720/720/720/720",x=-1200)] [largebgtween(duration = 60,yFrom = 500, yTo = 720,block = false)] [PlaySound(key="$d_avg_gntbstoi",volume=0.7)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="矩"]不错,以这“秧驮”之巧,仅凭双足蹬踏之力,便可于泥地中插秧。既省人力,又护腰椎,着实精妙。 [name="矩"]小木头,照我教授的东西,若想进一步精进此物,当从何处着力? [name="小木头"]若能改进用料,鞍面取用更轻巧的木材,中心采用镂空的设计,或可使其更加轻巧透气、久用不闷! [name="矩"]嗯,不错,不错。 [name="小木头"]哼哼,我要把这改法告诉给种田的阿叔! [name="矩"]...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [gridbg] [Delay(time=1)] [gridbg(imagegroup="53_g16_sunnyday_L1/53_g16_sunnyday_R1/53_g16_sunnyday_L2/53_g16_sunnyday_R2", solidwidth="1280/1280/1280/1280", solidheight="720/720/720/720",x=-900)] [largebgtween(duration = 30,yFrom = 300, yTo = 250,block = false)] [playsound(key="$d_avg_boat_lake_loop", loop=true, channel="sl",volume=0)] [SoundVolume(volume=1, channel="sl",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [stopSound(channel="sl", fadetime=1.5)] [name="矩"]水车?不......与老夫当年所见的形制大不相同。 [name="矩"]小木头,快给老夫演示演示! [name="小木头"]知道啦——小驮再加把劲!这片忙完,就带你去找好吃的! [Dialog] [PlaySound(key="$d_avg_gntbstoi",volume=0.7)] [Delay(time=1.5)] [PlaySound(key="$d_avg_wellwheel",volume=0.6)] [playsound(key="$d_avg_boat_lake_loop", loop=true, channel="s2",volume=0)] [SoundVolume(volume=1, channel="s2",fadetime=1.5)] [Delay(time=2)] 巨大的水轮开始转动,每一片刮板承接着竹管送来的净水,抬升至最高处,又尽数倾泻进新修的木槽。 水花在日光下溅碎成一颗颗轻盈的金珠,转眼又汇流成一条条清亮的银线,流入等待许久的田垄。 水车引水,水润田地,田地里长出庄稼,庄稼养活人——这样的场景,矩已见证过千千万万次。 但这一次,仍有令祂惊喜的新意。 [name="小木头"]你懂的这么多,难道以前没见过? [name="矩"]头一次见。 [name="小木头"]这是咱们镇上自己改出来的!大家年年种地,年年琢磨,慢慢就改成了这个样子! [name="矩"]以驮兽牵引横杆,借力转动水轮......这引水的效率,确实远胜当年。 [name="矩"]呵......要是哪天,天下苦耕难行之事尽了,便蛰伏田间,做个不涉纷争的稻草人好了。 [name="小木头"]好你个老矩!大家都在种地!你却想两手一搭站旁边看着! [name="矩"]你——真是越发没规矩了! [Dialog] [stopSound(channel="s2", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [gridbg] [charslot] [Background(image="bg_wilderness_m",screenadapt="coverall", block=true)] [charslot(slot = "l", name = "avg_4221_ju_1#7$1", afrom =0.6, ato = 0.6,duration =0)] [charslot(slot = "r", name = "avg_npc_142#2")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot(slot = "l", name = "avg_4221_ju_1#7$1", afrom =0.6, ato = 0.6,duration =0,focus="l")] [name="矩"]原理皆已通晓,接下来便该着手历练。 [charslot(slot="r",name="avg_npc_142#2",focus="r")] [name="小木头"]啊?现在就要...... [charslot(slot = "l", name = "avg_4221_ju_1#1$1", afrom =0.6, ato = 0.6,duration =0,focus="l")] [name="矩"]为学之道最忌懒惰。若只空谈道理却不亲手实践,终究难得真知。 [name="矩"]自今日起,你便带着老夫遍访镇中。凡见着破损的器具,便动手尝试修缮。 [name="矩"]记住,切忌被人发现石头的奥秘。 [charslot(slot="r",name="avg_npc_142#2",focus="r")] [name="小木头"]——知道啦! [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="70_g13_oldyanstreet",screenadapt="coverall", block=true)] [delay(time=1)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]你们都没瞧见?邪门得很呐! [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]夜里有个风吹草动不稀奇,许是羽兽窜过柴堆。 [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]不是那种!是个半人高的鬼影——就、就跟这丫头一般高! [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]你这孩子,去了外面,回来改行说书了。 [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"]...... [charslot(slot="m",name="avg_npc_142#2",focus="n")] [name="矩"](我说你什么来着?切忌被发现!) [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"](他也只说是“鬼影”,没说是我啊......) [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]要说怪事,我这些日子倒听说了不少。不过,桩桩都是好事。 [name="老木头"]听镇口的王姨讲,她家扫帚前些天坏了。正心疼呢,结果第二天一早,那扫帚竟自个给接上了! [charslot(slot="m",name="avg_npc_142#2",focus="m")] [name="小木头"](听!爹爹在夸我!) [charslot(slot="m",name="avg_npc_142#2",focus="n")] [name="矩"](别笑,区区扫帚,你修了多久?) [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]不止这一桩,还有...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="70_g13_oldyanstreet",screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]依你所说,莫不是真有位专修东西的神仙,正巧在咱这镇上溜达? [Dialog] [charslot] [name="众人"]...... [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]许是镇上哪个匠人顺手做的好事?总不能真信这世上有什么神仙...... [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]若真有修东西的神仙,我倒盼着他能来搭把手,把秋收要用的碾米机早些修缮稳妥。 [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]我这次来,正是要商量秋收的事...... [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_wilderness_m",screenadapt="coverall", block=true)] [gridbg(imagegroup="47_g15_eveningglow_L1/47_g15_eveningglow_R1/47_g15_eveningglow_L2/47_g15_eveningglow_R2", solidwidth="1280/1280/1280/1280", solidheight="720/720/720/720",x=-640)] [largebgtween(duration = 60,yFrom = 720, yTo = 360,block = false)] [delay(time=1)] [PlaySound(key="$d_avg_amb_forestnight_loop", volume=0, loop=true, channel="cicada")] [SoundVolume(volume=0.4, channel="cicada",fadetime=1.2)] [PlayMusic(key="$calm_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [stopSound(channel="cicada", fadetime=2)] [delay(time=1)] [name="矩"]稻浪千重,谷穗饱满,今年会有个好收成。 [name="小木头"]那当然!大家从春忙到秋,个个都使足了力气! [name="矩"]大家都在田间劳作,唯独你这个丫头,在此处偷躲清闲。 [name="小木头"]这怎么叫躲清闲!我这些天修好的器具还少吗? [dialog] [gridbg(fadetime=1)] [delay(time=2)] [charslot(slot = "l", name = "avg_4221_ju_1#7$1", afrom =0.6, ato = 0.6,duration =0,focus="r")] [charslot(slot = "r", name = "avg_npc_142#2",focus="r")] [name="小木头"]就他们这几个月用坏的东西,翻土的铁锹,院里的扫帚,打水用的木桶和扁担——您不都亲眼瞧见的嘛! [name="小木头"]再这么说我,往后镇上新造的机巧物件,我可再不带您去看了! [charslot(slot = "l", name = "avg_4221_ju_1#1$1", afrom =0.6, ato = 0.6,duration =0,focus="l")] [name="矩"]你这丫头—— [dialog] [charslot] [stopmusic(fadetime=2)] [playsound(key="$d_avg_fltshrd",volume=1)] [delay(time=2)] [charslot(slot = "l", name = "avg_4221_ju_1#1$1", afrom =0.6, ato = 0.6,duration =0,focus="all")] [charslot(slot = "r", name = "avg_npc_142#2",focus="all")] [name="矩&小木头"]...... [playMusic(key="$wasteland_loop", volume=0.6)] [charslot(slot = "r", name = "avg_npc_142#2",focus="r")] [name="小木头"]矩先生,现在您能告诉我,您曾经究竟犯了什么大错吗? [charslot(slot = "l", name = "avg_4221_ju_1#3$1", afrom =0.6, ato = 0.6,duration =0,focus="l")] [name="矩"]...... [name="矩"]很多年前,我曾与一群栖居于山海间的人相识。我传授他们百工之技,他们......亦报我以赤诚。 [name="矩"]可多年以后,一场战火......终是蔓延至那片山野。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_wilderness_m",screenadapt="coverall", block=true)] [charslot(slot = "l", name = "avg_4221_ju_1#8$1", afrom =0.6, ato = 0.6,duration =0)] [charslot(slot = "r", name = "avg_npc_142#2")] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot(slot = "r", name = "avg_npc_142#2",focus="r")] [name="小木头"]矩先生是以为,当年您本该听从他们的建议,离开山林,离开那个国家,而不该带着他们去面对那个大王的军队——还有您的同类? [name="小木头"]矩先生是以为,是您自己亲手挑起了他们之间的纷争? [charslot(slot = "l", name = "avg_4221_ju_1#8$1", afrom =0.6, ato = 0.6,duration =0,focus="l")] [name="矩"]...... [charslot(slot = "r", name = "avg_npc_142#2",focus="r")] [name="小木头"]可我觉得——“离开”才不是最好的解法!爹爹说过,“转身走掉”是最简单的事,那只是......只是在逃避! [name="小木头"]爹爹还说,等我长大,会遇到好多好多的难处。像是田地里的收成不好,或是前阵子的河水生病,还有......嗯,还有很多很多! [name="小木头"]但我们有手又有脚,不能“不种树,只摘桃”! [name="小木头"]所以我觉得,纷争的解决方法不该是“一走了之”,至于更好的解法,总能再想出来的! [charslot(slot = "l", name = "avg_4221_ju_1#3$1", afrom =0.6, ato = 0.6,duration =0,focus="l")] [name="矩"]...... [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Subtitle(text="终究是孩童心性,赤子之言。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="她未来的路还长,有许多事,需要她慢慢去懂。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="在这场祂所拨弄的纷争里,如何能够寻得一个解法?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="放眼世间万端纷争,又该如何......寻得一个解法?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="70_g13_oldyanstreet",screenadapt="coverall", block=true)] [delay(time=1)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_keeprunning",volume=1,channel="stepm",loop=true)] [stopsound(channel="stepm",fadetime=2)] [charslot(slot="m",name="avg_npc_142#2",posfrom="150,0",posto="0,0",afrom=0,ato=1,duration=1)] [Delay(time=1.5)] [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]哟,丫头起这么早。 [Dialog] [charslot(slot="m",name="avg_npc_142#2",focus="m")] [Delay(time=0.2)] [PlaySound(key="$d_avg_keeprunning",volume=1,channel="stepm1",loop=true)] [stopsound(channel="stepm1",fadetime=2)] [charslot(slot = "m", posfrom="0,0", posto="-200,0",duration=1)] [charslot(duration=0.7)] [Delay(time=1.5)] [Dialog] [charslot] [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]跑这般急,小心点—— [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]拦不住的。今秋收成好,大伙脸上都挂着笑。这丫头,急着去给她爹打下手呢。 [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]确实是少见的丰年...... [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]那你明年是留在镇上,还是继续去外地谋出路? [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]要年年都是丰年,谁还想顶着天灾四处找差事呢。 [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]是啊......欸,听说你数月前改行写起了话本——就写那“奇石”故事和咱这镇上的奇事。 [name="老镇长"]邻镇人说,这书在他们那边很流行。甚至还远销到了尚蜀,卖得还不错? [name="老镇长"]若真的大赚了一笔,过年可得请我们吃顿好的。 [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]您这说的...... [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_wilderness_n",screenadapt="coverall", block=true)] [delay(time=1)] [playMusic(key="$formal_loop", volume=0.6)] [PlaySound(key="$d_avg_dullthunderclap",volume=1)] [PlaySound(key="$d_avg_rainlight_loop", volume=0, loop=true, channel="c")] [SoundVolume(volume=1, channel="c",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [StopSound(channel="c", fadetime=1.5)] [delay(time=1)] [playsound(key="$d_avg_shallowswalk", loop=true, channel="bgs")] [Delay(time=1)] [StopSound(channel="bgs", fadetime=1)] [Delay(time=0.5)] [name="绝望的农人"]老镇长...... [Dialog] [charslot(slot="m",name="avg_npc_1641_1#1$1",duration=1)] [Delay(time=1.5)] [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]...... [Dialog] [charslot] 从冬到秋,不分寒暑,造竹管,凿水渠,筑土圳,建河陂,还有修秧驮,修水车...... 我们倾尽所有,将多少人力物力尽数浇灌在这片土地上,可到最后...... [name="矩&小木头"]...... [Dialog] [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]会有办法。 [name="老镇长"]叫上所有人,当务之急,先把淤塞的水渠全部疏通。 [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]可那些工具,春夏用过后都还没来得及修。 [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]那就先把地里的积水排出去,能救多少稻谷是多少! [Dialog] [charslot] [name="绝望的农人"]没了工具怎么—— [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]那就立刻去修!要是来不及修,就用手捧、用盆舀! [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"]镇长...... [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]小丫头别添乱,现在不是—— [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"]我是想说......那些工具,说不定......已经修好了呢? [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]小木头,这可不是闹着玩的时候...... [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"]我没胡说!你们去看看就知道了! [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]......走! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_yanshabbyroom",screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]这些工具怎么—— [Dialog] [charslot] 木桶、铲子、锄头......那些因常年劳作而损坏的器具,此刻凌乱地摊在废旧的仓库中。 仔细看来,不少工具竟已被大致修复,虽不精致,却已堪用。 [Dialog] [name="绝望的农人"]数量虽不多,但够应急了! [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]快去通知镇里人,都来—— [Dialog] [charslot] [PlaySound(key="$d_avg_closedoorheavy", volume=1)] [CameraShake(duration=0.7, xstrength=12, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1.5)] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(slot="m",name="avg_npc_1639_1#1$1",duration=0.5)] [delay(time=1)] [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]您慢点—— [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]老镇长!田里头的积水你们打算怎么处理? [Dialog] [charslot] 男人风尘仆仆,身上还带着凛冽的晨霜味道。 [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]......你们镇上的工具,都被修好了? [name="邻镇的老汉"]锄头、木桶、扁担、水轮......有了这些,说不定就能...... [name="邻镇的老汉"]老镇长,借你们这工具一用! [Dialog] [charslot] [PlaySound(key="$d_avg_footsteps_flock", volume=0.8)] [charslot(slot="l",name="avg_npc_797_1#1$1",posfrom="-100,0",posto="-100,0",duration=1.5)] [charslot(slot="m",name="avg_npc_1640_1#1$1",duration=0.8)] [charslot(slot="r",name="avg_npc_1638_1#1$1",posfrom="100,0",posto="100,0",duration=1.2)] [delay(time=2.5)] [charslot] [delay(time=0.5)] [playsound(key="$d_avg_chaoticfootstep_indoor", loop=true, channel="bgs",volume=0)] [SoundVolume(volume=0.8, channel="bgs",fadetime=2)] [charslot(slot="l",name="avg_npc_140",posfrom="-100,0",posto="-100,0",duration=1)] [charslot(slot="m",name="avg_npc_1641_1#1$1",duration=1.3)] [charslot(slot="r",name="avg_npc_799_1#1$1",posfrom="100,0",posto="100,0",duration=0.7)] [delay(time=1.5)] [StopSound(channel="bgs", fadetime=2)] [delay(time=1)] [Dialog] [charslot] [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]你们这是......? [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]你也看见了,我们镇的情况同样不乐观。 [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [name="邻镇的老汉"]*炎国粗口*!当初是谁说要两镇齐心、共渡难关?! [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]现在不是吵架的时候。 [name="老镇长"]......抱歉。但相信,就算没了工具,贵镇上下齐心,即便徒手,也定能渡过这难关。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="35_mini02_wanedtemple",screenadapt="coverall", block=true)] [delay(time=1)] [playMusic(key="$saferoom_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]嚯,救田的活儿刚收尾,你们倒真把这石头请进庙了。 [Dialog] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_799_1#1$1",duration=1)] [delay(time=2)] [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]你不会真写书写魔怔了吧?丫头捡来的破石头,怎么就成“奇石”本石了呢? [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]我本来也以为只是个传说...... [name="远游归来的货郎"]但,自打这石头出现在镇上,坏物自复,又逢丰年,连那天那批工具也是莫名好的。 [name="远游归来的货郎"]......若真如传说一样,真有某种“奇石”,宁可信其有,不可信其无。 [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]可这救回的收成,不是咱们一锄一犁自个挣来的吗? [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]理是这么个理,但那天自动修好的工具,究竟该如何解释? [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]或许是镇上哪个手巧的...... [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]这镇上还有几个匠人? [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]...... [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]你说你不信神,今日又为何来这庙里? [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]...... [name="老木头"]......“宁可信其有,不可信其无”吧。 [Dialog] [charslot] [PlaySound(key="$d_avg_closedoorheavy", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1.5)] [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]外面这是......? [Dialog] [charslot] [PlaySound(key="$d_avg_crowdrun",volume=0.6)] [charslot(slot="l",name="avg_npc_797_1#1$1",posfrom="-100,0",posto="-100,0",duration=1.5)] [charslot(slot="m",name="avg_npc_1639_1#1$1",duration=1.6)] [charslot(slot="r",name="avg_npc_1638_1#1$1",posfrom="100,0",posto="100,0",duration=1.4)] [delay(time=3)] [Dialog] [charslot] [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]你们这些人干什么—— [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"]你们凭什么来抢我的石头? [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]丫头闪开!我们来迎那“奇石”,和你没关! [Dialog] [charslot(slot="m",name="avg_npc_142#2",afrom=0,ato=1, action="zoom",poszoom="0.5,0.5",scale=1.02,duration=0)] [delay(time=0.3)] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [CameraShake(duration=0.5, xstrength=25, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.7)] [PlaySound(key="$d_avg_runstop", volume=1)] [PlaySound(key="$bodyfalldown3", volume=0.8,delay=0.4)] [CameraShake(duration=0.5, xstrength=12, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot="m",afrom=1,ato=1,action="zoom",poszoom="0.5,0.48",scale=0.95,duration=0.4)] [charslot(duration=0.3)] [delay(time=1)] [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]强抢东西已经够混账!怎么还欺负起小孩?! [Dialog] [charslot] [name="邻镇的妇人"]只是借用罢了!怎么?那雨没把你们镇子浇透,你们撞了大运躲过一劫,就不许别的镇上也有个好收成? [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]胡扯!也不看看我们在这地里花了多少心血!竹管、秧驮、水车、碾米机......哪一件不是我们亲手造的? [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]你才胡扯!你既不信这“奇石”,又为何来这庙里烧香叩头? [charslot(slot="m",name="avg_npc_140",focus="m")] [name="老木头"]我—— [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]好,正好这货郎也在。你自己说!你这话本里写的小丫头给种田的指明改进秧驮的事儿,是真的,还是你自个杜撰的? [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]......确实是听那位农人说的。 [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]还有这丫头整日揣着石头,在镇上四处晃悠,是真的,还是你自个杜撰的? [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"](瞥向小木头) [Dialog] [charslot(slot="m",name="avg_npc_142#2",afrom=0,ato=1, action="zoom",poszoom="0.5,0.5",scale=1.02,duration=0,isblock=true)] [delay(time=0.3)] [PlaySound(key="$d_gen_walk_n", volume=0.6, loop=true, channel="w")] [StopSound(channel="w", fadetime=1)] [charslot(slot="m",afrom=1,ato=1,action="zoom",poszoom="0.5,0.49",scale=1,duration=0.4)] [delay(time=1.2)] [Dialog] [charslot] [charslot(slot="m",name="avg_npc_799_1#1$1",focus="m")] [name="远游归来的货郎"]但无论如何,这石头总归是我们的。 [Dialog] [charslot] [name="镇民们"]就是! [Dialog] [charslot] 货郎身后,更多的人应声附和着。邻镇人也毫不示弱—— [name="邻镇的妇人"]那场大雨......凭什么你们镇子就能凭空变出那么多修好的工具? [name="邻镇的妇人"]凭什么你们就能渡此难关? [name="邻镇的妇人"]定是有什么奇怪的力量,定是有什么......“奇石”! [Dialog] [musicvolume(volume=0.3, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="70_g13_oldyanstreet",screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_142#2",focus="m")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=0.5)] [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"]您刚才的话我都听见啦!“奇石”——嘿!您看我这块石头像不像能让人心想事成的“奇石”? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot] [Background(image="70_g13_oldyanstreet",screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_142#2",focus="m")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"]以、以竹为脉,引泉入村。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot] [Background(image="70_g13_oldyanstreet",screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [name="邻镇的老汉"]......这小丫头怎么懂这些? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="35_mini02_wanedtemple",screenadapt="coverall", block=true)] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [musicvolume(volume=0.6, fadetime=1)] [delay(time=1)] [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]一个小丫头,她会懂这些?! [name="邻镇的老汉"]如若那真是传说里的“奇石”,如果真是这“奇石”带来了那些迹象......就算伤了和气,我们也定要—— [stopmusic(fadetime=1.5)] [Dialog] [charslot] [name="矩"]...... [name="矩"](丫头听着,若不想见这两镇人动手,老夫有一道解法。) [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"](矩先生?!) [Dialog] [charslot] [name="矩"](且像初遇时你想的那样,将老夫掷入河里。“奇石”消失,纷争自然可解。) [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"](矩先生,您要用“离开”来解决问题吗?) [Dialog] [charslot] [name="矩"](若不想把事情闹大,这是最好的解法。) [name="矩"](你已学有所成,日后......已可自行精进了。) [Dialog] [charslot] 两伙人剑拔弩张,眼看着就要动手。 [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"](不......) [Dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [name="小木头"]全都停手! [playMusic(intro="$newhope01_intro", key="$newhope01_loop", volume=0.6)] 孩子的声音在小小的庙里格外响亮。 [Dialog] [charslot] [name="矩"](丫头——) [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"](举起石头) [name="小木头"]既然各位都说这是“奇石”,那诸位请看——这块“奇石”,可有何特别之处? [Dialog] [charslot] 众人凑近细看,墨绿的石头静静躺在女孩手中,无光、黯淡,确实只是块田野里常见的普通石头。 [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"]那、那雨天里的工具......就是我修好的! [Dialog] [charslot] [name="众人"]...... [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]哈?你?好啊......不止是话本里的想点子,你都能自个上手修东西了! [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"]......我能! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="35_mini02_wanedtemple",screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] 女孩熟练地将藤条缠绕在断成两截的木头上,这坏掉的锄头竟然比以前更加牢靠。 [name="众人"]...... [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"]我们......我们不是一直靠我们的双手,才种出了一年又一年的稻谷吗? [name="小木头"]为何只是一场大雨......就不再相信我们自己的力气,反而去相信“奇石”真的存在,相信......“神仙”真的存在了呢? [name="小木头"]我们为什么......要把解决问题的方法,寄托在一块石头上? [name="小木头"]我们为什么......要因一块“奇石”,就翻了脸,就吵成现在这样? [name="小木头"]我们明明能靠我们自己呀! [Dialog] [charslot] [name="众人"]...... [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_wilderness_d",screenadapt="coverall", block=true)] [delay(time=1)] [PlayMusic(key="$calm_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] 今日阳光惨淡,空旷的田野愈显荒芜,像落过一场厚重的雪。 [Dialog] [CameraShake(duration=0.7, xstrength=8, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_frmrwkhrd")] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"]好啦! [charslot(slot="m",name="avg_npc_1639_1#1$1",focus="m")] [name="邻镇的老汉"]你还真依了这丫头,把“奇石”做成稻草人,插在了这片地里。 [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]插在这地里,既是对那天......的交代,也是插下一份期许——盼望来年风调雨顺,真能迎来个丰年。 [name="老镇长"]若这“奇石”里真有神仙......或许,他也愿见众人携手,把金色的稻穗一直铺展到河滩边上吧。 [Dialog] [charslot] [name="矩"]...... 在朽坏了数百个春秋后,矩终于重新拥有了一副躯体。 [charslot(slot = "m", name = "avg_npc_142#2",focus="m")] [name="小木头"]呵!要是哪天,天下苦耕难行之事尽了,便蛰伏田间,做个不涉纷争的稻草人好啦! [charslot(slot="m",name="avg_npc_1641_1#1$1",focus="m")] [name="老镇长"]这话讲的......真不知道这丫头从哪儿学来的。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Image]